Pace University Students Win IBM 2020 Call for Code Global Challenge

It’s our honor to congratulate four Pace University students on winning IBM’s 2020 Call for Code Global Challenge. Three Pace alumni, Ajinkya Datalkar ‘20 (MS in Computer Science), Manoela Morais ‘20 (MS in Financial Risk management), and Chimka Munkhbayar ‘20 (MS in Entrepreneurial Studies), worked in collaboration with one of our current students, Helen Tsai ‘21 (MS in Computer Science), to develop their game-changing project.

The team worked together to develop their app, Agrolly, with the intention of helping farmers with little resources combat issues caused by climate change. Unlike larger farming industries, small farming businesses have limited access to information that can increase their chances of making smarter business decisions. That’s where Agrolly comes into play.

The team’s app provides a low-cost solution to providing farmers with long-term weather forecasts that can be used to make better judgments about the crops they should grow and when they should grow them. Other features of the app include information about crop water requirements, which is dependent on factors such as location, the type of crop, and the stage of the farm. Additionally, farmers can use Agrolly to keep in contact with other farmers and share solutions using a text and image-based forum. Agrolly also has an algorithm in place to calculate most of the risk assessments for farmers using the app.

In response to the team’s major achievement, Seidenberg Dean Dr. Jonathan Hill says, “One of the really exciting things about our team’s win is that it was a combined team of Seidenberg students and Lubin students. One of the great values of a Pace education is that it can be so interdisciplinary. Our technology students benefit from working with students who are being educated in business, the arts, healthcare and the other disciplines at Pace. It makes for a real world experience and it makes for strong, winning teams.” IBM’s Call for Code Challenge offered Pace students of varying disciplines the opportunity to collaborate and make use of their unique skills and assets.

With the development of their app Agrolly, these students have made an impactful step towards addressing climate change, which is becoming more and more of a concerning issue. Our only hope is that their accomplishment inspires more students to make a positive change by finding solutions to real-world problems. Once again, congratulations to Team Agrolly and we hope to see this amazing app grow in both use and development.

Learning to love through astrology and putting color back into the world: software engineering class presents final application projects

While finals can be a stressful time for students each time they come around, they can also be the perfect time to work with classmates on projects they feel passionate about. The season for cramming and test taking can also be an opportunity for collaborative innovation. When the Software Engineering (CS389) class presented their final projects in the Seidenberg Lounge on May 15th, it seemed as though that innovative energy was thriving.

The leading professor for the class, Dr. Shahed Mustafa, reviewed the team projects with assistance from Professor Avery Leider and Dr. Christelle Scharff. The eight groups of undergraduate students presented software applications they created to tackle real-world problems and generate an environment of positivity.

The students worked with Android Studio, Photoshop, Firebase, GitHub, and numerous other applications to bring their ideas to life. The teams created apps in a Scrum framework starting from an idea. Their ideas ranged from a game featuring adorable bartending kittens to a chat room app that helps groups of friends and coworkers find the perfect meeting location. After their ideas were solidified, student groups identified their backlog (the load of work to be completed in the future) and completed a series of three sprints.

ClassGo

The application created by Jacob Hiban, Vivian Ng, and Stephanie Okereke titled, ClassGo, is a buying and selling platform tailored to Pace students. Users can buy or sell used classroom supplies like textbooks, lab materials, and more. The application features a homepage, search bar, selling and buying pages, and a capability to “favorite” the items the user likes best. Future improvements for the application include an updated user interface, homepage, chat, commenting section, and notification settings. These computer science mavens hope that their app can one day be a service that Pace students will choose to use over eBay, Mercari, or even Poshmark.

Kitten Klub

The makers behind Kitten Klub ask, “kittens and alcohol!? Who knew?” Well, they did! The application is a time management game set in the world of cats which was created by Samuel Gellar, Nicholas Vallarelli, Sammy Chen Li, and Anna Marinina. Targeted users play the game by creating drinks for the kittens they are bartending for. The game, which is only available for Apple devices at the moment, has nine levels that increase in difficulty.

EzAttend

The goal of EzAttend is to simplify the attendance taking process. Contributors, Edward Gervis, Raami Sharif, and Ian Groombridge worked together to make a one tap attendance app using Bluetooth. The application allows the teacher to create a class and take attendance, while also allowing students to see their attendance record.

 

Royal Closet

Royal Closet is tailored to the user. The fashion application captures user information, user market recycler view, avatar choice, and measurement comparisons to show the user what a chosen item of clothing could look like on their body by placing a version on their tailored avatar. Krutika Wadha, Tiara Hammond, and Yunting Yin designed this app to help individuals make fashion choices. They hope in the future to make it an inclusive e-commerce app with customizable avatars.

Lumattica

Lumattica is all about “putting color back into the world,” according to creators Austin Halper, Justin Sciglimpaglia, and Aayan Jalal. The app targets people who suffer from color blindness. The app works for both yellow-blue and red-green color confusion. Features include a field view, self-diagnosis, camera, and color quiz.

 

 

Lovescope: The Astrology Dating App

Lovescope: The Astrology Dating App is exactly what it sounds like. It’s a dating app specialized to each astrology sign. Creators Margarita Dominguez, Nick Krawczeniuk, Jennifer Rhau, and Minying He created the application to give users explanations of all planets, houses, and signs. The app integrates user profiles so users can create their own birth chart (gender options include non-binary) and uses a compatibility algorithm to see which users match together best!

translatAR

Yuliya Daroshka, Ivan Tang, Brandon DeLuca, and Jeffrey Cruz are the minds behind translatAR: an app that has the potential to be a direct competitor to Google lens. Its target audience is English speakers who travel abroad each year. The straight forward visual translator app is capable of helping users find the correct word for any object they take a picture of in 26 languages!

 

Fuse

“Meeting up with friends just got a whole lot easier,” according to the minds behind Fuse. The app helps groups meet up at a central and convenient location for all users. Creators Stephan Reyes, Manan Thakkar, Stephanie Philip, Kito Beriens, and Vincent Ajodhia created this app with multiple APIs to incorporate map and group-chat features. Whether a group wants to meet at a restaurant, bar, or park, this app helps them find the best option. This app solves all of those “where should we meet” problems by giving a solution that fits everyone’s needs.

These projects are all products of hard work and collaboration. Make sure to check out each app to fully experience how they function overall by scanning the QR codes on each poster. We’re proud of these software engineering students and what they created in just one semester.

Follow us on social media for updates!

Seidenberg Students Finalists at the Fourteenth Annual Pace Pitch Contest

The fourteenth annual Pace Pitch Contest is underway and we are proud to announce that the finalist teams are packed with talented Seidenberg students! Run by the Entrepreneurship Lab at Lubin School of Business, the Pace Pitch Contest challenges teams of students not just from Pace but from other universities around the tri-state area (including Columbia, Harvard, MIT, NYU, Princeton and Stanford) to not just come up with a cool new business idea but to pitch it successfully to a panel of judges. This competition is not for the faint of heart!

The Pitch Contest is based on the Elevator Pitch concept, popular in the venture capital community. It is an extremely concise presentation of an entrepreneur’s idea, business model, marketing strategy, competitive analysis, and financial plan, which is delivered to potential investors. The premise is that it could be made in a few minutes, should the entrepreneur spot a potential investor on an elevator and have the opportunity to pitch their idea during the brief ride.

The final round will be held TONIGHT, Thursday, April 19, 2018, from 5.30pm to 8.30pm in the Bianco Room, One Pace Plaza of Pace University.

Last year, Seidenberg superstars Rachel Gonzalez (MS in Information Systems), Andrew Ku (BS in Computer Science), and Rohana Sosa (BS in Computer Science with minor in Computing Information Technology) took the top spots by pitching their ideas for meditation and artificial intelligence-infused security. Read more about it in the 13th Pace Pitch Contest blog post!

There are a lot of areas teams will be evaluated on during their pitches.

New Business Concepts will be evaluated on the following judging criteria

Business Description: Details of the venture and what it does.

  1. Market Analysis: Characteristics of the market and description of its customers.
  2. Product or Service Analysis: The specifics of the product or service.
  3. Competition: Identify current and potential competitors.
  4. Marketing Strategy: How sales will be achieved.
  5. Operations: How the product or service will be produced and delivered.
  6. Management: An assessment of the entrepreneur(s) and team.
  7. Finances: An overview of the required resources and economics of the venture.
  8. Investment Proposal: The terms and conditions offered to investors.
  9. Presentation: Overall effectiveness of the actual presentation.

Social Ventures will be evaluated on the following judging criteria.

  1. Assessing the Need: An analysis of the social issue and its affected population.
  2. Well-defined Target: Characteristics of the market and targeted population.
  3. Management: An assessment of the entrepreneur(s) and team.
  4. Creativity: A demonstration that the proposed solution displays a unique approach.
  5. Feasibility: A demonstration that the venture can be successfully implemented.
  6. Planning: A clear and well-defined strategy to achieve objectives and goals.
  7. Operations: How the product or service will be physically produced and distributed.
  8. Sustainability: Long-term prospects for viability and success.
  9. Social Impact: The value that the new venture will bring to society.
  10. Presentation: Overall effectiveness of the actual presentation.

Participants must work on both New Business Concepts as well as Social Ventures to make their venture a success in the final round.

Professor Bruce Bachenheimer, Executive Director of the Entrepreneurship Lab, oversees the contest.

The judging panel includes:

  • Danny Potocki, Founder, FINIS Ventures
  • Christine Roth, Economic Development Advisor
  • Jonathan M. Satovsky, Founder & CEO, Satovsky Asset Management, LLC.
  • Sandy Wollman, Co-Founder and Managing Director, Westchester Angels

In total, we have 9 Finalist teams for the contest with around 2 – 3 participants in each team.

Here are the Innovative Ideas our students have come up with:

  1. AngelEats
  • They have come up an idea to combat food waste from restaurants and share the food to nonprofit organizations like orphanages and homeless shelters. Their focus is building a bridge between restaurants and nonprofit organization and giving the food to the people in need.
  • Team members from Pace – Quincy Doccy (BS in Computer Science), Weichao Hou (MS in Finance) and Avinash Mudduluru (MS in Computer Science)
  1. Arogyaa
  • Sanskrit origin meaning – Overall well-being, the health of mind, body, and spirit). It’s been observed that around 251,454 people die due to lack of information about background history and wrong treatment annually. So the application maintains the patients’ medical history, and which coordinates with different doctors and helps them to collaborate to cure patients.
  1. Cuddlefish
  • Cuddlefish is a blockchain based platform which aims to promote financial inclusion for all through microfinance funded by retail investors in developed countries.
  • Team members from Pace – Sumeet (MBA in Product Management) and Jethro (BBA in Financial Research)
  1. iCards
  • Capturing and keeping tangible mementos of your favorite interests has been around for years, from sports cards to niche entertainment references, trading cards have been collected and enjoyed by young and old individuals for years. The team developed iCards that seeks to revolutionize the game, fully integrating the best parts of the industry into a comprehensive, universal platform to trade, play, and collect cards.
  • Team members from Pace – Jen McCall (BS in Computer Science) and John Mulcahy (BS in Computer Science)
  1. Redact
  • Redact is a legal organization that works with individuals who have been convicted of a crime to have their criminal records sealed. Redact’s mission is to unshackle those New Yorkers from the stigma and disabilities that come after a criminal conviction will give a segment of society the chance to get back on their feet.
  • Team member from Pace – Christopher Matcovich (3L, Pace Law School)
  1. RockBox
  • RockBox delivers handmade cocktails from all over the world to the customers’ doorstep. With monthly subscriptions, customers will be provided with the alcohol, bitters, mixers and fresh produce needed to create their own boozy beverage. RockBox plans to target professional millennials who enjoy drinking alcohol and take pride in crafting their own cocktails from the comfort of their home.
  • Team member from Pace – Zakiya Sims (BS in Computer Science)
  1. Sylvian Hyde
  • Sylvian Hyde is an emerging luxury menswear brand founded and based in New York City. The company currently offers ready-to-wear men’s apparel as well as custom and bespoke design services. In the future, the brand plans to gradually expand the product offering to menswear accessories such as belts, bags, shoes, and later a women’s line. The Sylvian Hyde® brand aims to provide men with more options with modern, sophisticated aesthetics and functionality
  • Team member from Pace – Jabari Chambers ‘18 (MBA in Human Resources and Financial Management)
  1. WOTOPA
  • WOTOPA is a platform where campus students can buy, sell, donate, offer services and can build inter university network by exchanging ideas and collaborating via forums. WOTOPA aims to be one stop solution for buying, selling, promoting and collaborating under one roof with safe, secure and easy to use environment for Students.
  • Team members from Pace – Haseeb (MS in Computer Science), Suman (MS in Computer Science) and Varad (MS in Computer Science)
  1. @Pace (Augmented Tour of Pace University)
  • It is a Business-to-Customer (B2C) software startup focusing on augmented reality (AR). The software program allows users to explore Pace University via mobile application, without having to attend a scheduled tour, meaning that – it allows the user to interact and explore the facilities of Pace University, without having to be physically present.
  • Team members at Pace – Kenneth Okereke (MS in Computer Science) and Stephanie Okereke (BS in Computer Science)

Up for grabs is a 1st Prize of $1000 Cash, 2nd Prize of $500 Cash and the 3rd Prize of $250 Cash.

The Seidenberg School of CSIS wishes all participants the best of luck in the contest!

Third annual #WestchesterSmart Mobile App Development Bowl aims to improve lives of aging populations

Once again, the #WestchesterSmart Mobile App Development Bowl enabled hundreds of talented young high school and college students showcase their STEM skills in a competition to build apps to improve the lives of older people.

In partnership with Westchester County, this year’s iteration of the competition was its biggest yet, with over 440 students from 18 high schools and three universities taking part.

The mobile app bowl takes place over three monthly sessions, the first two consisting of intense training where students learn how to build mobile applications catered to aging populations. On the third day, which took place on Friday, April 28, at Pace University’s Pleasantville Campus, teams presented their apps and the winners were decided.

County Executive Robert P. Astorino presented the awards to the winners in a variety of categories, including awards for creativity, usability, and functionality. Winners of the YouTube Social Challenge earned trips to Google and YouTube studios in New York City, and prizes were also given for high school coach of the year and college coach of the year – the latter being won by our very own Jean Coppola.

On top of the category awards, the #WestchesterSmart award, a grand prize of $1,000 cash and swag from Panasonic was up for grabs.

“The #WestchesterSmart Mobile App Development Bowl sends a strong statement to our students, as well as our communities and businesses, that Westchester is a place where smart things are happening,” said County Executive Rob Astorino.

The grand prize was snatched up by KanjiStick, the team from the New School’s Parsons School of Design, who created an app aimed to assist older people overcome issues typically experienced when interacting with technology. The team focused on creating an app that assisted with hearing, vision, and dexterity problems, allowing users to enjoy a smoother experience.

Teams from Pace University’s Seidenberg School of Computer Science and Information Systems also took prizes in the event:

Dean Jonathan Hill with Daniel Citardi and Ricky Harris (Run DMR), and Rob Astorino

Teams Run DMR and Programmers Box took second and third prize in the Mobile App Creativity category respectively.

Team QWERTY accepts their prize for mobile app usability

Team QWERTY won second place in the Mobile App Usability category.

Programmers Box won third place for mobile app functionality

In the Mobile App Functionality category, teams Bice and Programmers Box achieved second and third place respectively.

Downtown Developers won functionality and YouTube Social Challenge awards

Tours of Google and YouTube were won by Downtown Developers, and Vida is Real.

Rob Astorino with team Vida is Real, Arton Mirakaj and George Samuels, and Dean Jonathan Hill

“Once again, we are blown away by the talent of the students who participate in the Westchester Smart Mobile App Development Bowl,” said Jonathan Hill, dean of the Seidenberg School of Computer Science and Information Systems at Pace. “Their work will improve the quality of life for older citizens throughout the area, helping them do everyday tasks and manage their lives better. This event grows every year and we hope to see even more student app developers next year.”

The full list of winners can be found at our #WestchesterSmart Mobile App site.

We would like to extend many thanks to our 2017 Partners and Sponsors, including Robert P. Astorino, Westchester County Executive; Seidenberg School of Computer Science and Information Systems at Pace University; The Westchester County Office of Economic Development; Saberpoint; conEdison; Acordia Therapeutics; XL Catlin; The Bristal: Assisted Living; New York-Presbyterian; Virginia LeTourneau; Ursuline Foley; Liberty Lines Transit, Inc.; Sal’s Pizza and Pasta; and Nancy Goodman.

Read about last year’s mobile app development bowl.

Win cash, paid internships, tech, at the #WestchesterSmart Mobile App Development Bowl

The third annual #WestchesterSMART Mobile App Development Bowl is almost ready to kick off at Pace University, but there’s still time to register for the chance to win cash prizes, paid internship, and plenty of awesome tech gear.

The Mobile App Development Bowl is run through a partnership with the Seidenberg School and Westchester County’s Office of Economic Development.

The free-to-enter event, which puts teams of college and high school students in competition to create the best mobile apps, will commence officially on February 3 with a pep rally and design and development workshops aimed to teach competitors how to build quality mobile apps.

As ever, teams must build MAAPs – Mobile Apps for Aging Populations. The prevalence of technology grows along with our population, and there is a great opportunity to use technology to improve the daily lives of people aged 65 or older.

Creating apps, hardware, and other bits of tech for aging populations is part of a field called gerontechnology, which is one of Seidenberg School’s research areas. The idea is to research ways in which technology can be used to improve the daily lives of older people, and many excellent solutions have been explored by students at the mobile app bowl in the past two years.

Despite being heavily underrepresented in the mobile app development field, the aging population is the fastest growing consumer group, meaning that a focus on older mobile users is key to keeping the app development industry vibrant and innovative.

It’s also an excellent opportunity for students from the Pace community and beyond to hone their skills, get some real world experience, and feel out potential career paths.

Over two sessions of workshops before judging on April 28, teams will work together to build an app that truly aims to do some good in the world.

Last year’s event included extensive news coverage and was attended by Westchester County Executive Robert P. Astorino. The series was created by Seidenberg faculty member Jean Coppola and brought 250 students to Pace’s Pleasantville campus to compete in the 2016 challenge.

If you have an idea for a mobile app or want to take part in an exciting challenge that helps the community, register today. Registrations are open for both teams and individuals, who will be placed into teams before the kick off.

Check out our dedicated #WestchesterSmart Mobile App Development Bowl page for further info.

Computer Science students showcase mobile apps

On Tuesday, September 20th 2016, Pace graduate Computer Science students showcased their projects from the computer science classes they had been taking. Dr. Christelle Scharff, the Chair of Computer Science in New York, curated the projects from different courses. The presentations were attended by fellow students in the Seidenberg and the Pace community, and were a way for students to share what they had learned and accomplished, and encourage other students to build fantastic projects when they take the classes for themselves.

Undertaking projects in classes useful for getting the hands-on experience of building something, but it’s also great for job interviews. “It is important for students to use courses they take to build innovative projects; they can use these projects for their portfolios,” Dr. Scharff said.

The showcase was an excellent demonstration of some of the projects students realized in their classes. Here’s some of what our students shared:

  1. william-dickersonCity Access

William Dickerson, who had taken CS 641 Mobile Web Content and Development with Professor Haik Sahakian, used Ionic and D3 to develop an app that helped people become better informed of how accessible New York City is from the user’s location.

“I want people to have a, ‘this is where I am, how accessible is my city?’ feel” William explained. “For example, like Google Maps, City Access will guide you to the nearest subway stations; however, it will also include nearby restaurants, parks or anything in your area you live in that you should know about.”

  1. multiplayer-maze-2Multiplayer Maze Game

In the SE 765 Distributed Software Development class taught by Dr. Tamer Avcilar, Ersin Akkaya used Java and socket technology to develop a multiplayer maze game. The program has several available mazes. The mazes contain coins that users need to connect without intersecting. Students could even play the game during the presentation.

  1. tony-chenStooper

Tony Chen and teammates Greg Goldberg and Jones Rawles, built an app that allows New Yorkers to get free things! Stooper shows listings and locations of places nearby that are giving away items that you can take without spending a penny.

The team split the tasks to ensure the app will be developed during the 3-week project. Tony created the login, contact, register and listing screens. Greg worked on the the splash screen, navigation drawer and the Google Maps integration. Jones Rawles was in charge of creating the donation page, where users can donate money to a charity. This app was the result of taking CS 639 Mobile Application Development with Dr. Scharff.

  1. bizlist-2BizList

In Professor Chernak’s capstone course, CS 691 Computer Science Project I, teammates Harshada Gothankar, Akash Khedekar, Akanksha Gupta, Alex Lieberman, Ayesha Imran and Bijen Khakkhar developed a web app that serves as a commercial real estate portal. “It’s a very unique project in that it relates to finding commercial spaces,” says the team.

Users pick a location they are interested in finding commercial real estate space in and, depending upon the type of business, the app will come up with potential locations within budget and provide with information about the type of environment the space is located in (e.g., parking space).

These capstone courses (Computer Science Project I & II) present students with opportunities to work on projects they are passionate about. It’s a great chance to come up with innovative ideas such as this one!

The CS graduate showcase is a recurring event, taking place at the beginning of each semester. If you are interested in learning more, talk to a professor about it or get in touch with Dr. Scharff.

Mobile app and web development is a big deal at the Seidenberg School, so it was fantastic to see so many students presenting their work in that area! Follow the Pace Mobile Lab on Facebook to learn more about what we get up to in tech.

Congratulations to all of the students for their creative work!

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